FIELD NOTES / OZLIN INFO
Blog
Practical notes on AI automation, secure web delivery, cybersecurity, document processing and game-development R&D. Older articles are being reviewed, sourced and updated before promotion.
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Your First Unity 6 2D Game in Seven Testable Steps
Build a tiny Unity 6 2D game with a pinned editor, licensed assets, Input System actions, Rigidbody2D movement, a clear win condition, tests and a target-platform Build Profile.
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Choose a 2D Physics Engine with a Reproducible Project Benchmark
Compare Box2D, Rapier 2D and an engine-integrated physics option through dated licences, feature requirements, deterministic replay, tooling and a project-specific benchmark.
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Build a Stable Pygame Loop with Fixed Updates and Interpolation
Build a complete pygame-ce loop that pumps events, clamps frame time, advances fixed simulation steps, interpolates rendering, handles focus and exits cleanly.
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Docker Compose in Production: A Defensible Single-Host Pattern
Move a Compose application from development to a controlled single-host deployment with immutable images, scoped networks, health checks, secrets, backups, observability and tested rollback.
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Web Accessibility with WCAG 2.2: A Practical Delivery Guide
Build accessibility into discovery, design, development and testing with a WCAG 2.2 AA-oriented workflow that combines automated checks with keyboard, screen-reader and human evaluation.